<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Projekt LOOP Devlog - itch.io</title><link>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder</link><description>Move first. Think second. Play third.</description><item><guid>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1629050/039-playtest-feedback-a-tutorial-that-actually-teaches-the-game</guid><title>0.3.9 — Playtest feedback + a tutorial that actually teaches the game</title><link>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1629050/039-playtest-feedback-a-tutorial-that-actually-teaches-the-game</link><pubDate>Fri, 14 Aug 2026 21:57:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.3.9 is live This build is less about another hotfix stack and more about one question playtesters kept asking without saying it out loud: “Okay… but how do I actually play this?” What happened...</p>]]></description></item><item><guid>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1607197/still-grey-not-anymore-pre-alpha-keeps-moving</guid><title>Still grey? Not anymore. Pre-Alpha keeps moving.</title><link>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1607197/still-grey-not-anymore-pre-alpha-keeps-moving</link><pubDate>Tue, 28 Jul 2026 13:02:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4ODg1NjA5LnBuZw==/400x224%23c/Ro%2BCLB.png"/><p>Hey. The last few days I’ve been working on Projekt LOOP almost nonstop. I was honestly getting sick of staring at a game that looked mostly grey. So I started adding graphics — backgrounds, map f...</p>]]></description></item><item><guid>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1601838/030-readability-qol</guid><title>0.3.0 – Readability &amp; QoL</title><link>https://nasshor.itch.io/projekt-loop-tactical-deckbuilder/devlog/1601838/030-readability-qol</link><pubDate>Fri, 24 Jul 2026 20:40:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small update since 0.2.0 — clearer combat UI and a few stability fixes. No big “new content” pitch this time. What’s improved • Better card tooltips (including Rest / upgrade) • Clearer In...</p>]]></description></item></channel></rss>